![]() Having tens or even hundreds of save files might lead to difficult navigation among them. In the past it was impossible to know the in-game date from a save file unless you load it. This release also brings multiple fixes for spell logic in battles, fixes for special cases of monster movement and additionally we corrected all sounds being used for objects on the Adventure Map. Moreover, the overall AI task logic decision on the Adventure Map was reworked, leading to better strategic decisions. This makes AI the same advantages as human players. Speaking of improvements AI heroes now know how to use Town Portal and Town Gate spells. With a great help of an artist, we fixed the original look of Captain's Quarters building in Sorceress town as well as changed multiple icons for options to give each option a unique and logically correct image. It might not be visible for many players but if you use a mobile device to play the game then smaller energy consumption is very welcome. The team always spends time improving the performance of the engine and in this release we again improved the Adventure Map rendering. This release is full of interesting changes and improvements. We are very excited to announce 1.0.2 version of the project! MM+H: Sergey Rozhenko aka GrayFace NEW Homepage. ![]() MM+H: Sergey Rozhenko aka GrayFace Homepage.Heroes 3.5: Wake of Gods Portal (Czech).Handbook Heroes of Might & Magic (Russia)).Flamestryke's MM7/MM8/MM9 recovered sites.I haven't been here for like a year (and won't be for another one) and I just. Thank you for your feedback! I've since finished most of area 2 of Vori, and I'm declaring area 1, where. And release it, after you will be welcomed. Hmm, you might try to hit F2 in the same mmt like Power. Have done a full playthrough now - i havent encountered anything else then the tower in deyja. I found major issue in my network code, that occurs, when client machine is participant of more than.
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